After the project for Alice in Wonderland has been cancelled, the full team moved on and started working on another Hidden Object Game but with a new internal IP.
I left the project after 8-9 months to work for InnoGames GmbH. During this time, I worked on the Art Direction, Art team management, reviewing and recruiting Outsourcers (Virgin Lands) and building the production pipe.
Creating the scenes for this game was quite a challenging one as we wanted to have a parallax effect and scenes looking like a 2D image. In the end, we created the scenes in full 3D, render them (on multiple layers and pass) and then re-created a low 3D real time scene with projection mapping (from the renders).
At the moment I left Bigpoint, 12 scenes were fully done, 12 more in the pipe and most of the characters were fully modelled, some with their facial expressions.
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Informations
Year 2017
Type: Hidden Object Game
Company: Bigpoint
Status: Released
Publisher: Bigpoint
Position: Art Director
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