After the project for Alice in Wonderland has been cancelled, the full team moved on and started working on another Hidden Object Game but with a new internal IP.

I left the project after 8-9 months to work for InnoGames GmbH. During this time, I worked on the Art Direction, Art team management, reviewing and recruiting Outsourcers (Virgin Lands) and building the production pipe.

Creating the scenes for this game was quite a challenging one as we wanted to have a parallax effect and scenes looking like a 2D image. In the end, we created the scenes in full 3D, render them (on multiple layers and pass) and then re-created a low 3D real time scene with projection mapping (from the renders).

At the moment I left Bigpoint, 12 scenes were fully done, 12 more in the pipe and most of the characters were fully modelled, some with their facial expressions.

Informations
Year 2017
Type: Hidden Object Game
Company: Bigpoint
Status: Released
Publisher: Bigpoint
Position: Art Director
Screenshots
Alice in Wonderland


Hidden object game based on Disney's "Alice through the Looking Glass" IP. The project started in January 2016 and was initiated by a pitch I delivered in June 2015. For multiple reasons, the project was cancelled after 6 months. Within this time, we were able to produce 20 scenes, each populated with about 80 objects.

Informations
Year 2016
Type: Hidden Object Game
Company: Bigpoint
Status: Aborted
Publisher: Disney Interactive
Position: Art Director
Screenshots
Gallery
AiW - Scenes Pack 1

Concept Artists: Patrick Bandau & Timo Peter.
Outsource: Virgin Lands.

AiW - Scenes Pack 2

Concept Artists: Patrick Bandau & Timo Peter.
Outsource: Virgin Lands.

AiW - Scenes Pack 3

Concept Artists: Patrick Bandau & Timo Peter.
Outsource: Virgin Lands.

AiW - Scenes Pack 4

Concept Artists: Patrick Bandau & Timo Peter.
Outsource: Virgin Lands.

AiW - Characters

Characters made by Lee Davies & Vincent Menier

AiW - Pitch

Samples from the Pitch I worked on (for 1.5 month) to present the project to Disney.


Crytek is joining forces with the leading mobile games company DeNA to develop its first free-to-play mobile game called The Collectables.

Available for iPhone, iPad and Android devices through DeNA's mobile games platform Mobage, The Collectables boasts stunning visuals based on Crytek's CRYENGINE technology.

The game blends action and tactics as players lead a squad of unconventional soldiers on do-or-die missions around the globe.

Featuring over-the-top gunfights and classic larger-than-life action heroes, The Collectables invites players to assemble a team from a variety of unique soldiers and upgrade their weapons and abilities before heading into combat.

With diverse enemy types to battle, game-changing rewards to unlock and immersive 3D battlefields to dominate, The Collectables will keep everyone coming back to the frontline when it’s released in 2014.

Informations
Year 2014
Type: Action / Strategy
Company: Crytek
Status: Released
Publisher: Mobage
Position: Lead Artist
Screenshots Movie
Gallery
Action Cards 1

First serie of action cards artworks.
In collaboration with Ina Reimer.

Action Cards 2

Second serie of Action Cards artworks.
Made incollaboration with Ina Reimer.

Action Cards 3

Third serie of action cards artworks.
In collaboration with Ina Reimer.

the Collectables - Easter 2014

Developper version of Gunpoint (typical hungarian outfit) and Easter 2014 versions of Heroes.

the Collectables - Summer 2014

Summer 2014 versions of Heroes.

Sentry and Pillbox


SplitApple was a personal project at first that started late 2009 with the collaboration of the MKO Games former lead programmer. I had the idea and the feeling to create a game for iPhone when the 3GS was released. The touch controls and the accelerometer directly pushed me to design an archery game that would mix both arcade and simulation.

My programmer stopped the project for personal reasons and so did I in february 2010. This is in the beginning of 2011, when MKO Games finish his work for Sony London Studio that I proposed the project to the company.

After three months of hard work, SplitApple was released on the appStore. It comes in three versions, "Lite" (free demo), "for iPhone" (with Retina support) and the "HD" universal one (iPhone & iPad). Even with no marketing budget, the game was successful. It has an average review of 4 out of 5, both on specialized websites and users.

It was 1st of the french appStore for a whole week and reached some other top 10. It figured in many Apple's selections including the "Cutting-Edge Games" in 93 countries. This is a great honor for me as I designed and realised the whole game except code and sound!

Informations
Year 2011
Type: Archery Game
Company: MKO Games
Status: Released
Publisher: MKO Games
Position: Lead Artist
Screenshots Movie
Gallery
SplitApple - Environment

A peaceful natural place in San Francisco where the bowman parked his R.V. to practice his favorite sport, archery!

SplitApple - Bowman

Like any bowman, the main character is a thin tall guy. He was fully inspired by Errol Flynn, but in a modern vision of "Robin Hood".

SplitApple - Targets

SplitApple includes 3 types of targets, a static one, a moving one and a Poping-Up! Even if they look very professional, I designed them to be hand crafted with recuperation materials to reinforce the adventurer profile of the character.

SplitApple - User Interface

Here are some sprites and fonts sheets. These 2D elements were done with Photoshop.


MKO Games asked me for ideas about a new game that would re-use the engine and gameplay of SplitApple. The answer was "Darts!".

While working on the "The Little Prince" website for french television (based on the animated series by Method Animation) I managed the art team and added some support on T-80 Darts datas production :
Art direction guidelines, game icon and title, creation of the main character, design of in-game UI, quick environment texture enhancements.

Informations
Year 2011
Type: Darts Game
Company: MKO Games
Status: Released
Publisher: MKO Games
Position: Lead Artist
Screenshots Movie
Gallery
Doug

I designed (in ZBrush) and create this character for the second MKO Games iPhone game T-80 (after SplitApple). This is a Darts game taking place in an a pub. I wanted the art to be cartoonish and the characters to wear some kind of bowling suits (like in "the big lebowski"). I like the contrast of this big Irishman's arms compared to the darts he is throwing. Socks and Sandals are for gentle mockery...

The Little Nick


Next game we are working on at MKO Games, based on the animated series by Method Animations.

Informations
Year 2011
Type: Game
Company: MKO Games
Status: Aborted
Publisher: MKO Games
Position: Lead Artist
Screenshots
Gallery
The Little Nick

Retopology of a "The Little Nick" based on the character from the animated series created by Method Animations. This is for an iPhone game project, so it is low on polygons...

Little Nick School

Creation of the Little Nick's school based on the animated series by Method animation. Modeling, UV textures, lighting.
Unfinished work.